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  • Mafia 2 All Playboy Pictures Download
    카테고리 없음 2020. 2. 12. 05:17

    Mutants & Masterminds Gamemaster's GuideAuthor: Steve KensonCover Artist: Udon featuring Chris StevensFormat: 228 pages, full color, softbackISBN-10: 1-934547-42-5ISBN-13: 978-1-934547-42-7While Mutants & Masterminds players create heroes, the Gamemaster creates the villains, the adventures, and the entire world where the series takes place. That can be a lot of work, but the Mutants & Masterminds Gamemaster's Guide is here to help you. This book has everything an M&M Gamemaster needs, from guidelines on creating challenges and adventures to advice on designing your own setting and series. The Gamemaster's Guide includes guidance on how to set up and run your game and to help your players create the best heroes, archetypes that make building villains easy, world building tips, and options for modifying the game to suit your group's play style. The Mutants & Masterminds Gamemaster's Guide is a must-have resource for new and experienced GMs alike, and the ideal companion volume to the Hero's Handbook.(Free download)SKU: grr5503-gmg.

    1. Download Mutants And Masterminds Pdf Free
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    Author by: Dawsey - Kenson - McGlothlin - NorrisLanguage: enPublisher by: BukupediaFormat Available: PDF, ePub, MobiTotal Read: 42Total Download: 796File Size: 42,6 MbDescription: Writing and Design: James Dawsey, Steve Kenson, Prof. Christopher McGlothlin, M.Ed., and Jack Norris Development: Jon Leitheusser Editing: Glenn Hall Proofreading: James Dawsey, Glenn Hall, Nathan Kahler, Prof. Christopher McGlothlin, M.Ed., Adrian Smith, Aaron Sullivan, Alexander Thomas Graphic Design & Art Direction: Hal Mangold Interior Art: Chris Balaskas, Tazio Bettin & Enrica Eren Angiolini, Darren Calvert, Storn Cook, Talon Dunning, Alberto Foche, Tony Harris, Sean Izaakse, Mike-Lito, Domenico Neziti, Ramon Perez, Craig Taillifer, and Eric Wight Publisher: Chris Pramas. Author by: Steve KensonLanguage: enPublisher by: BukupediaFormat Available: PDF, ePub, MobiTotal Read: 15Total Download: 455File Size: 48,8 MbDescription: Freedom City is a setting for superhero adventures using the third edition of the Mutants & Masterminds superhero roleplaying game, although it’s suitable for use with any superhero RPG.

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    Freedom City is a fictional metropolis located on the east coast of the United States of America. In the tradition of the great fictional comic book cities, the exact location of the city is left somewhat vague, allowing Gamemasters to place it anywhere they like in their own world. Players can use this book as a source of character ideas, background elements, subplots, supporting characters, and foils for their heroes. They can also use the superheroes in this book as examples or background elements when creating their own heroes. Gamemasters can use Freedom City as a setting for a Mutants & Masterminds series, or take elements of the city and transplant them to a new location or a different setting. The book is full of people ranging from social workers and media personalities to Mob bosses and mayors, all ready to be dropped into a setting or adventure. Freedom City provides numerous locations, which can be used as part of the city or incorporated into another city in the GM’s game.

    There are businesses, government offices, hotels, casinos, hospitals, restaurants, tourist attractions, and numerous other places Gamemasters can borrow for use in their own games. Finally, Freedom City has dozens of characters: heroes, villains, and some in between. There are also superhero teams, solo villains and villain teams, criminal organizations, and a government super-agency, all ready for use in any Mutants & Masterminds game. As such, this book is sub-divided into four major “books” dedicated to its different uses. Book 1: The Freedom City Player’s Guide provides an overview of the city: its history, geography, culture, important sites, and all the essential information a visitor or resident would have, useful in getting a feel for Freedom City and creating characters rooted there. It includes a number of different series frameworks for types of M&M games set in Freedom City and a specific look at the variety of superpowered origins common to the city. Book 2: The Secrets of Freedom City is a Gamemaster guide to all of the behind-the-scenes information about the city: its hidden history, the truth about various rumors and seemingly ordinary places and people, the inner workings of its government and criminal underworld, and details on the heroes who call Freedom City home.

    Book 3: Heroes of Freedom City looks at various heroes suitable for use in Freedom City, from the world-spanning Freedom League to local heroes like the Atom Family. Gamemasters can use these characters as supporting cast in a series or examples for players. Book 4: Villains of Freedom City is a rogues gallery of super-criminals and threats looming over the city, foes for your Mutants & Masterminds heroes to combat as they adventure in Freedom City. They range from powerful criminal syndicates and alliances to petty crooks and madmen. BASIC PREMISES Throughout this book, certain assumptions are made about Earth-Prime (the world of Freedom City) and how it works.

    Gamemasters should feel free to tinker with these premises as desired, but should be aware that changing them can alter the feel of the setting. These basic premises parallel the classic comic book superhero worlds in many ways.

    People with super-powers have existed throughout Earth’s history, but costumed heroes and villains with superhuman powers have been public figures since the late 1930s. Freedom City in particular is an epicenter for superhumans, but they are found in other places around the world. Nearly every sort of super-power or gimmick found in the comic books can and does exist in the world of Freedom City. Despite this, the world on the surface is still very much like our own and most of the history and society from our world also exists there. Virtually any type of character or plot from superhero comic books can (and probably does) exist in Freedom City.

    All the various superhuman origins, powers, and themes co-exist in the setting. There is magic, super-science, aliens, lost worlds, gods, megalomaniacal supervillains, and more. You can find more details in Chapter 4 of the Player’s Guide. Although everyone has heard about superheroes and villains, and probably seen them (on TV, if nothing else), most people in Freedom City still live fairly ordinary lives, despite the occasional invasion from outer space or similar threat. Earth-Prime as a whole has a fairly “four-color” comic book style: While characters and stories deal with some real and personal drama and issues, the whole as a whole is a fairly positive one where the essential concepts of superheroics are accpted without any question, as unrealistic as they might be sometimes in the real world. Welcome to FREEDOM City! SPOILER WARNING!

    Important though it may be, Freedom City is still just one city. Recent events have brought its “sister city” on the West Coast into greater prominence, as detailed in the Emerald City sourcebook, and the Atlas of Earth-Prime provides some details on the world beyond Freedom City and Emerald City, including many “lost worlds” and hidden civilizations on Earth. The Cosmic Handbook goes into detail about the universe (indeed, the omniverse) beyond Earth- Prime, including alien races, galactic civilizations, and cosmic powers. All of these books together offer a wealth of information about the Earth-Prime universe. 6 Introductionntroduction. Author by: Steve KensonLanguage: enPublisher by: Green Ronin PubFormat Available: PDF, ePub, MobiTotal Read: 22Total Download: 596File Size: 55,9 MbDescription: Since 2002, Mutants & Masterminds has earned its title as the World's Greatest Superhero RPG, inspiring countless game sessions and winning many awards for excellence. The Mutants & Masterminds Deluxe Hero's Handbook is the revised and expanded core rulebook of the game's Third Edition, detailing everything you need to have your own superheroic adventures.

    The character creation system lets you make the hero you want to play, choosing from a wide range of skills, advantages, and power effects. Customize your hero's powers with modifiers to create an almost endless range of superhuman abilities. The Deluxe Hero's Handbook includes a Quickstart Character Generator and two brand-new adventures.

    Author by: Michael HammesLanguage: enPublisher by: Green Ronin PublishingFormat Available: PDF, ePub, MobiTotal Read: 24Total Download: 117File Size: 51,5 MbDescription: The world needs heroes; but more importantly, your game needs super-heroes right now! Instant Superheroes provides a selection of super-hero archetypes for Mutants & Masterminds, each with detailed information on how to modify, customize and play these new heroes in the game. With Instant Superheroes, character creation has never been easier: all you need to do is pick an archetype and make a few simple modifications and you're ready to play.

    If you're looking for inspiration, this has it, with plenty of options for creating the hero you want to play. Gamemasters can use Instant Superheroes for both immediate supporting cast characters and ready-made villains, making it an indispensable resource for any Mutants & Masterminds game. Author by: Steve KensonLanguage: enPublisher by:Format Available: PDF, ePub, MobiTotal Read: 50Total Download: 610File Size: 47,6 MbDescription: Every hero needs an origin story and this can be yours! Written with new gamers in mind, the Basic Hero's Handbook streamlines and clarifies the flexible, robust third edition rules of Mutants & Masterminds. With simplified character creation and a selection of ready-made adventures, the Mutants & Masterminds Basic Hero's Handbook lets players jump right into the action. The book is fully compatible with the Deluxe Hero's Handbook and the entire library of third edition Mutants & Masterminds supplements, instantly expanding your character options and adventure potential.

    Whether you're just getting started, or want an extra player-friendly reference at the table, the Mutants & Masterminds Basic Hero's Handbook is the choice for your world-saving needs! Author by: Source WikiaLanguage: enPublisher by: Books LLC, Wiki SeriesFormat Available: PDF, ePub, MobiTotal Read: 26Total Download: 789File Size: 40,6 MbDescription: Source: Wikia.

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    Author by: Super UnicornLanguage: enPublisher by: Green Ronin PubFormat Available: PDF, ePub, MobiTotal Read: 85Total Download: 693File Size: 50,6 MbDescription: More than 50 of the world's most dastardly supervillains, monsters, power-mad sorcerers, and would-be conquerors come alive in this lavishly illustrated catalog of criminals conceived, written, and art-directed by Super Unicorn design studio! Battle the maniacal Atomic Brain, conquer the demon within Johnny Reb, and maybe score a date with the Other Woman, mysterious maven of the Clique! Includes four complete villain headquarters, new powers, a host of villainous devices, and an introduction to the META-4 Universe, first seen in the Mutants & Masterminds core rulebook. You'll definitely want to catch these Crooks! Author by: Green Ronin PublishingLanguage: enPublisher by: Green Ronin PubFormat Available: PDF, ePub, MobiTotal Read: 17Total Download: 489File Size: 51,8 MbDescription: Your mighty superhero deserves deluxe treatment, and that's where the Mutants & Masterminds Character Record Folio comes in.

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    Say goodbye to cramming your notes and super powers onto a single character sheet-the folio is designed to handle your superhero for the entire campaign. Its 16 beautifully designed pages include great add-ons like record sheets for your minions, vehicles, and headquarters, plus Crime Files that let you track important events and NPCs. The M&M Character Record Folio is good for any character, from a street-level vigilante to a being of cosmic power.

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